Virtual Reality Headset Market Research Report
Growth opportunities in the virtual reality headset market look
promising over the next six years. This is mainly due to the integration with
the industries like healthcare and manufacturing and launch of various 3G movies
and the growing prominence of 3G and 4G technologies.
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Virtual Reality Headset Market Dynamics (including
market size, share, trends, forecast, growth, forecast, and industry analysis)
Key
Drivers
The growing prominence of 3G and 4G technologies and its
incorporation with manufacturing and healthcare sectors, coupled with its
robust prevalence in the entertainment industry, accounts to be the crucial
drivers responsible for stimulating the demand of the virtual
reality headset market. Also, the start of many 3D movies over the last
decade has strengthened the virtual reality headset market size. The vision
imparted by virtual reality is ten times better than the actual reality, which
enhances the gaming and watching experience of individuals, thereby alluring
consumers. The evolution of virtual reality in the medical sector includes
telepresence surgery, VR surgical simulators, complicated medical database
visualization, and rehabilitation. Thus, the implementation of VR headsets has
improved the medical sector and is widely adopted. Moreover, the propagation of
HMDs in the gaming and entertainment industry post coronavirus pandemic led by
the increasing inclination of video game users to enrich entertainment and
experience. The digital visual of the HMDs project allows a 3D view to
intensify the experience of the user. Therefore, the surging gaming sector
promotes the HMDs market, which results in an augmentation of VR. However,
energy consumption concerned with VR is expected to obstruct the market growth.
Product
Type Segment Drivers
Based on the product type, the standalone is expected to
expand at a faster CAGR R in the market over the forecast period. This is
primarily because it is engaged in providing a better-quality experience at an
economical price. Also, its combination of mechanisms, such as processing
control, is fuelling the virtual reality headset market share. The leading
market players are involved mainly in offering application-oriented devices
with variant features and price ranges. For instance, Facebook, Inc., in
December 2019, launched a hand-tracking feature in Oculus Quest VR standalone
headset.
Regional
Drivers
Based on the regional coverage, Asia-Pacific is predicted to
witness a higher CAGR in the market over the forecast period. This is
attributed to the swift digitalization in the gaming sector and the advent of
5G, and favorable Chinese government support to promote PR. The major companies
in the region are largely employing VR technology for different purposes, thus
driving the market growth. For example, in January 2020, Virtuleap, a VR-based
brain training firm, and HTC Corporation introduced the Enhance VR brain
training application in China to provide games designed to train and assess
different skills, including motor skills and speed flexibility, and spatial
audio awareness.
Virtual
Reality Headset Market’s leading Manufacturers:
·
Sixense Enterprises
·
Samsung Electronics Co. Ltd.
·
Microsoft
·
HTC Corporation
·
LLC (Oculus)
·
Carl Zeiss AG
·
Sony Corporation
·
Razer Inc.
·
LG Electronics
·
Google LLC
·
Facebook Technologies
Virtual Reality Headset Market Segmentation:
Segmentation by Product Type
·
Standalone
·
Smartphone-enabled
·
Standalone PC-connected
Segmentation by Outlook
·
Gaming
·
Healthcare
·
Media & Entertainment
·
Manufacturing
·
Retail
·
Education
·
Telecommunications
·
Others
Segmentation by Region:
·
North America
o
United States of America
o
Canada
·
Asia Pacific
o
China
o
Japan
o
India
o
Rest of APAC
·
Europe
o
United Kingdom
o
Germany
o
France
o
Spain
o
Rest of Europe
·
RoW
o
Brazil
o
South Africa
o
Saudi Arabia
o
UAE
o
Rest of the world (remaining countries of the
LAMEA region)
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